Latest news about Stargate Resistance updates and patches
Latest news about Stargate Resistance related updates and patches directly from the Stargate Worlds forums.
Patch Notes 1.1.14.7
1.1.14.7 Patch Notes
Newness:
Characters:
Earth:
Galactic Domination:
Leonops:
Weapons:
Bug Fixes:
Amarna:
Console Commands:
Earth:
Leonops:
Piramess:
Weapons:
Newness:
- All maps have had their spawn doors tweaked for better performance.
- Improved quick join functionality after a match has ended.
Characters:
- Jumping now requires 30% of your maximum stamina and will only occur if you have enough stamina to perform a jump.
Earth:
- The event horizon's aura will now trigger claymores to explode the moment they are armed. Be warned commandos, this might hurt a bit.
- Interactables are now worth 2 points on Team Death Match and are worth 1 point during Conquest.
Galactic Domination:
- We are excited to announce new and improved Galactic Domination bonuses!
- The winning faction will now get a boost to their experience earned up to 30%.
- Losing on Amarna grants your faction a damage boost up to 30%.
- Losing on Earth grants your faction a defense boost up to 30%.
- Losing on Piramess grants your faction a energy regen boost up to 30%.
- Losing on Leonops grants your faction a health boost up to 30%.
Leonops:
- The ring transporters have been tweaked and can now fit as many people as you can fit inside of them. Go ahead, we dare you.
Weapons:
- Splash damage radii have all been increased.
- Splash damage will now deal damage to players even when airborne.
- The collision on the scientist beacons have been adjusted to be the same radii as the turrets they spawn.
Bug Fixes:
- Spawn doors will no longer stay closed for players at match start who are trying to rush them.
- Users clicking any of the logout options are now properly removed from the sever count once they logout.
- Winning KotH as the System Lords will now display in the proper text colors.
- The Jaffa standard and Anubis armor have had LOD changes to correct a texture issue.
Amarna:
- A librarian has been dispatched to hush those loud noises on Amarna-Temple.
- The windows near the spawn rooms have been re-aligned.
- The invisible ledges in the center room pillars should no longer exist.
- Improved movement flow in a few of the locations players might get stuck or hover in.
- The particle effects for KotH on Amarna should now all match and be only the divided ring and superman symbol in the sky.
Console Commands:
- The console command "toggleui" has been disabled. (This has also disabled the f10 hotkey)
- Players can no longer utilize the "serverlistchange" command.
- The "StartAltFire" command had been disabled to prevent negative effects.
- Some bad log messages have been removed from the console.
Earth:
- The white board's gravity flux capacitor has been fixed! The panels will no longer rave about in the meeting room.
Leonops:
- The forcefields should allow for multiple users to pass through simultaneously now.
- Turrets should no longer be able to shoot into the spawn rooms and will most likely explode if they get too close to the forcefields.
- Loud noises coming from the water on Leonops have also been warned to keep it down!
Piramess:
- The spawn door nearest the flags has been raised to prevent Jaffa and their big heads from getting stuck.
- Blocking volumes have been added to prevent players from getting to locations not zoned for gameplay.
- Jumping into the pit on Piramess will incur death no matter who, what, when, where or why.
- Lighting on whiteout has been adjusted to prevent blinding players near light sources.
Weapons:
- Failing to place a beacon will no longer trigger a cooldown.
- Rapidly firing weapons after a reload will no longer put you back into a reload state.
- Killing a turret will now award 1/2 the normal kill value in team and personal score.
- Turrets and beacons will now die from entering kill volumes depending on who the owner of the turret is.
Patch notes 1.1.13.4
1.1.13.4 Patch Notes
Newness:
Characters:
Piramess:
Security:
UI:
Bug Fixes:
Console Commands:
Stargate:
Weapons:
Newness:
- Introducing gametype King of the Hill! Engage in frenetic battle to maintain control of the Temple on Amarna.
- Earth-SGC now fully supports the Team Deathmatch gametype in addition to Conquest.
- New Interactive Launcher! The new game launcher delivers patch notes, news, maintenance announcements and more. Its skinnable interface allow players to create their own unique looks.
- Objective screens now display information specific to the gametype you are playing.
- Performance improvements to graphical materials.
Characters:
- Ambient lighting has been adjusted for better visuals, mostly noticeable on the Soldier BDUs.
- The unlockable animating Jaffa helmet now has audio to accompany the animation.
Piramess:
- Performance enhancements on the Piramess map.
- Enhanced environmental ambiance on Piramess.
- Some piles of snow will now react to gun fire; shoot the ground to see some flurries!
Security:
- Enhanced security around login information.
UI:
- The System Lords icon has been updated
Bug Fixes:
- SGC Icons will now show up for the Conquest gametype upon login.
- Network issues while logging in to servers have been resolved.
- A stats display bug which was rarely causing equipment lockout has been addressed.
Console Commands:
- All Field of View values have been clamped to be between 65 and 115.
- The console command "closemenu" has been disabled to prevent certain exploits from being performed.
Stargate:
- The event horizon has been adjusted to not draw over certain particle systems like the Goa'uld Shield or Staff Blasts.
Weapons:
- While inside the sniper scope, a player will not be able to change their Field of View settings.
Patch notes 1.1.12.1
Newness:
Weapons:
Bug Fixes:
Weapons:
- Scientists have become overly ambitious attempting to throw numerous beacons to aid their team. Their equipment has been reconditioned by Ops to utilize the respawn / cooldown system much like grenades and claymores. For example, if a scientist turret explodes while a beacon is placed, the beacon will now disappear and the Scientist will also have to wait for the full 15 second cooldown to place another.
- New animations for the Goa'uld when healing or attacking players with the ribbon device, the arm will now animate on all clients.
Bug Fixes:
- Corrected a spelling error on CTT gametype messaging when returning the System Lord tech
- UI audio feedback now in place when selecting the Jaffa on the SL class screen, matching other classes.
- A few blocks have had their collision adjusted on Amarna-Temple to prevent players from phase shifting and hiding in them.
- Holding Tab while a match ends will function as if you closed the tab screen prior to the game ending and no longer draws overlapping screens.
- The achievement In the Middle of my Back Swing now fits within one line on the class stats page.
- Loading and objective screens now display properly for each planet
- Committing suicide will now incur death properly for both teams and display a <playername> suicided message.
- Idle kick rules will now apply to players idle on the class select screen.
- Weapons:
- Projectile based weapons can now go beyond the invisible roof of Leonops (shhh dont tell Mahes its a bubble).
- Scientist's attempting to place a healing dispenser will no longer get two beacon placements per click.
- Jaffa melee attacks will now ignore the 'red x' system.


